“Ryan’s Pub: Trivia Night” World Premiere! @ Third Avenue Playworks (Sturgeon Bay, WI) | Sound Design Notes

Written by ALEC SILBERBLATT
Directed by JACOB JANSSEN


featuring
Kelli Strickland as Marci
Doug Mancheski as Richie

SEPTEMBER 24 – OCTOBER 12, 2025

Tickets Here

A man and a woman passionately singing on stage at a pub, holding hands and celebrating, with a vintage jukebox in the background illuminated by warm red lighting.
Larry Mohr Photography

A World Premiere!

“Ryan’s Pub, Trivia Night” at Third Avenue PlayWorks in Sturgeon Bay, Wisconsin, is a story about trivia night, cheaters in billowy khakis, bosses with big watches, and bartenders in tight t-shirts, and about coming face to face with demons. Marci and Richie are the best trivia team this side of the Monongahela River and have they got a story to tell! So, grab a seat, pop a can of Iron City, and enjoy Alec Silberblatt’s quirky, distinctive storytelling!

Trivia for Tickets! Leading up to the show, TAP partnered with Cherry Lanes Arcade Bar, Stone Harbor Resort, The Thirsty Cow Taphouse, and Buzz Social to give away tickets for Ryan’s Pub, Trivia Night. (all the events have passed)


Design Team

Director – Jacob Janssen
Set Design – Alex Polzin
Costume Design – Kotryna Hilko
Lighting Design – Colin Gawronski
Sound Design, Original Score – Brian Grimm
Production Stage Manager – Kelsey Brennan York
Properties Master – Haley Cranstoun
Guest Artist, Percussion – Nick Lang


TAP’s Community Partner for “Ryan’s Pub, Trivia Night” is JAK’s Place, Lakeshore CAP’s unique local response to the shortage of mental health facilities and practitioners in rural Northeastern Wisconsin. JAK’s Place empowers adults with diagnosed mental illness as well as anyone with a mental health concern by building support and providing the resources to move toward recovery. JAK’s Place doors are open Monday through Thursday 12 p.m. to 5 p.m. and Friday 10 a.m. to 3 p.m.

Learn More or Contact: (920) 818-0525

Our Pay-What-You-Will Preview is the Wednesday prior to opening night at 7:30 p.m. Those interested in attending the preview to support this organization, may arrive as early as 6:30 p.m. on the evening of the performance for general admission seating. Space is available on a first come, first served basis. Donations may be made in cash or with checks made out to Third Avenue PlayWorks. Half of the proceeds will benefit this show’s Community Partner.

Larry Mohr Photography


Recording Session with our Guest Artist, Nick Lang

For years now, Jacob has been wanting to get his long time friend and fantastic Milwaukee based percussionist Nick Lang to be involved on a project with Third Avenue Playworks. When envisioning the music world and genre of this play, I knew it wanted to live in a rock territory. We’ve got a dive bar jukebox slinging hits from the 80’s, 90’s & today. Heck, just being set in a midwest dive bar made me think of my local dive, which always had metal playing. Plus, the story involves a deal with the devil, I mean come on – it’s gotta be rock’n roll baby. I knew that drums would really come in clutch as a centerpiece to the music sound that transitioned us between scenes. Jacob wanted short, snappy transitions infused with energy, and drums are perfect for that. So we reached out to Nick and he was down! I went over to his home studio in Milwaukee for a day and we had so much fun jamming out together on drums and bass. I really love playing this style of music, getting filthy mc nasty on the jazz bass is such a blast. Really made me want to play this music we created live!


Musically, the main concept for this show was to deconstruct Journey’s “Don’t Stop Believin'” into its bits & pieces and rebuild from there. The song is mentioned a number of times in the script, and is a perfect theme tune or mantra for Marci’s journey to sobriety and conquering her demons. We started with having Nick record the main drum groove from the classic 80’s hit in a number of different styles and variations. I also transformed the original Journey song material through augmented chord structures, re-constructing the bass lines to fit my Devil Tonality (more below). We would shift back and forth between the original Journey bass lines, and the modified Devil versions, resulting in new chord progressions and melodic material. Jamming on different feels, tempos changes, cadences, articulations, dynamics, and exploring variations based on the energy of the moment.

Nick also put impletments on his drum kit so we could record the groove from Taylor Swift’s “Look What You Made Me Do” (also mentioned in the script for a very pivotal moment), but have an industrial, distorted, and literally augmented sort of feel to the drums. Here’s the instrumental version of that remake, with me layering bass, cello, piano, and pipa lute parts on top (plus the bonus demonic version of Taylor singing remix too…)

We also spent time recording new original tunes that explored the devil tonality through a couple of different rock styles: a slow Elliott Smith distorted strummer, a dusty Desert Rock style featuring reverse pipa, some Drum’n Bass industrial glitches, in your face Punk 16th notes, and an open descending bass line with augmented swirlies into hell, you get the picture. Here are a few examples to check out:

Pipa Desert Rock mega mix in 4 parts

Elliott Smith Style, Slow Strum Distorted Version

Long Descending Augmented Devil Line Rock

16th Note Nasty Bass Chuggalug

Moody Dark Tom Exploration

Huge Thanks to Nick Lang for his amazing contributions to this show!!

Set by Alex Polzin, Larry Mohr Photography


Devil Tonality concept (augmented vs diminished)

I started diving into Journey’s Don’t Stop Believin’ for note combos & chord progressions we could use. But I knew it would take some work to shift it towards a devilish soundscape or tonality. After some exploration I ended up playing Augmented chords for each chord of the song’s progression – and that is when it started to click for me. Traditionally, in western tonalities, the Devil is represented by the tri-tone. This is a diminished (lowered) 5th. For example, if your perfect 5th is from C to G, and you lowered that G to a Gb (or F#), you would then have a tri-tone, aka a diminished 5th. But as we all know, the Beast is also represented by the number 666. Well… when you stack augmented 5ths (raising the 5th instead of lowering it) on a cello, it sounds enharmonically as a grouping of minor 6ths… meaning that the chord structure is a stack of three minor 6ths, aka 666!! So this augmented chord ended up signifying the Devil for our show, 666 🤘.

Then it came down to which scale would I pair with the augmented chords. You can play a whole tone scale over any augmented chord and it will work. The whole tone scale is 6 notes comprising of all whole steps, or major seconds: 1 2 3 #4 #5/b6 b7 1′ (key of C = C D E F# G#/Ab Bb C). However, this scale tonality did not feel rock enough; sometimes it can sound too ethereal, or mysterious but in a lifted up to the sky sort of way. We needed something dirty and coming down from below. So I focused on a different type of augmented scale, still with 6 notes, but comprising of alternating 1/2 steps and minor 3rds: 1 b3 3 5 b6 7 1′ (key of C = C Eb E G Ab B C) . This version of a 6 note scale (666 🤘😛) unlocked everything I needed to Rock. All half steps and minor thirds just keeps lending itself to nasty patterns. So I spent some time recording ideas and parts on pipa and bass guitar in this scale; using rhythm, tempo, and rock feel inspirations from the Journey song, before coming to jam with Nick. Once we were together for the recording session, everything fell into place and it was a blast to jam out in this world. You can see from my notes here some of the tonal ideas and chord progressions that I was exploring (in the key of E)


The Jukebox!

A vintage Wurlitzer jukebox with a green glow, featuring a selection of song buttons and a decorative panel, located in a rustic setting.

In the script there is mention of a Jukebox in the bar. Hayley, our Props Master, was able to track down this fantastic vintage Wurlitzer jukebox for our show! (It’s got full stereo music y’all!) When we originally opened up the back panel to look at the insides, it reminded me of the original atomic bombs. A little brother to fat boy, the next machinery in line at the Manhattan project. After assessing the electronics on board (which did conveniently have an RCA input!) we decided to just gut all of the innards and hot-rod the wiring directly to the speakers. Better to pump in signal from a head amp and control that rather than try to rely on this old technology for the run of the show… if we could even get it working in the first place! And guess what, it sounds fantastic! I had a 9 speaker surround design going, but we specifically used the Jukebox on it’s own for 2 specific transition cues in the play. One of those transitions was a big highlight for me, I love how it played. Doug’s character goes over to the jukebox, punches a chunky button and Journey’s “Don’t Stop Believin’ ” starts playing. The Jukebox it also is utilized as part of the speaker mix in the unsettling devil soundscape, specifically for all of the reverse pipa undulating in unsettling queasy dissonance, whenever the demon is present.


A couple stands together in a dimly lit bar, celebrating or performing in front of a glowing jukebox. The setting features neon beer signs and a wall decorated with photos of past trivia night champions, creating a lively and colorful atmosphere.
Larry Mohr Photography

World Premiere of “OAK” by Terry Guest, dir by Mikael Burke @ Urbanite Theatre (Sarasota, FL) | Composer & Sound Designer’s Notes on Original Horror Score by Brian Grimm

New Play “Oak” by Terry Guest, directed by Mikael Burke runs May 31st through June 30th at Urbanite Theatre in Sarasota, Florida! [ Get Tickets ]

It’s 7pm. Do you know where your children are? It’s snatching season, and town-wide curfew regulations have fostered a culture of fear in the community along Odella Creek. Too many have fallen victim to the freedoms promised by the red-eyed monster…Will cousins Suga, Big Man, and Pickle resist temptation, or become the next names in the morning news? Step into the darkness and experience the terror firsthand in the new Southern Gothic horror, OAK. (from Urbanite Theatre‘s site)

Oak’s Cast
Suga – Jaeda LaVonne
Pickle – Trezure B. Coles
Big Man – William Rose II
Peaches – DeAnna Wright*

Headshots and bios here
*Member of Actors Equity Association 

Creative Team
Playwright – Terry Guest
Director & Video Designer – Mikael Burke
Production Stage Manager/ Prop Designer – Tori Heikenfeld
Production Manager/Technical Director/Light Designer – Alex Pinchin
Assistant Stage Manager – Fiona Coffey
Composer and Sound Designer – Brian Grimm
Sound Engineer – Rew Tippin
Costume Designer – Adrienne Pitts
Scenic Designer – Frank Chavez
Master Carpenter – Eugene Alcorn
Scenic Charge – Anna Baldwin Lack
Graffiti Artist – Kaitlin Kelly
Production Photos – Sorcha Augustine

special thank yous section at the bottom of the post


“Oak” Urbanite Theatre production photos by Sorcha Augustine (c) 2024


Composer and Sound Designer’s Notes

First off, let me say that I’m a huge fan of both Terry Guest’s scripts and Mikael Burke’s directing.  As a lover of horror films and scary sounds, I was thrilled to be brought on board for this project. In preparation for Oak, I carefully selected a variety of modern horror classics that resonate with the themes of this play. You can expect to hear hints of iconic elements from recent horror hits such as the ‘IT’ and ‘Candyman’ series (both original and new), along with films like ‘Get Out,’ ‘Suspiria,’ ‘La Llorona’, and Prokofiev’s ‘Peter and the Wolf’ woven into the fabric of the sound design & score.

Looking for old ghost story traditions and songs with roots in Africa, I was drawn to the haunting legend of La Tunda.  This tale shares an eerie resemblance to the chilling swamp ghost featured in Oak. This living legend of the shape-shifting spectre La Tunda, who comes out from the woods after 7pm to snatch your children comes from within the African descendant communities in Ecuador and Colombia.  It’s also a direct parallel to the Mexican and Central American ghost story of La Llorona. All of the original music in this production, including the main themes for Odella, derive directly from the melodic motifs, chord progressions, and rhythms used in the folklore songs and dances which spin tales and warnings of La Tunda. 

Another unique feature of my design is that the immersive swamp sounds accompanying the ghost’s presence are all crafted from vocalizations by the cast.  I have manipulated their vocal noises and run them through custom made “animal filters” of frogs, snakes, alligators, cicadas, rain, thunder, and more! This technique aims to blur the boundaries between reality and imagination, offering a glimpse into the eerie auditory landscape experienced by the characters.

*warning, some plot and production spoilers below*


Odella’s Whistle Themes

La Tunda / Odella themes sketch board

Since this entire process was completely remote for me, I decided to record some guided audio walkthroughs of my ideas for the Whistle Themes to send to the director, Mikael Burke. It was my first time doing something like this and it unintentionally created little podcast episodes, explaining and documenting the Whistle Theme process. I thought I’d share a version of episodes 2, 3 and 4 stitched together, for those who like that medium. Everything in the score for Oak comes out of these whistle themes:

Throughout the play, we hear Odella’s ghost whistling her entrancing lullaby from the swamp. These whistles serve as a constant reminder that she lurks in the distance, deep within the trees, waiting and ready to snatch you! During my initial research for similar ghost stories and lullabies within African descendant communities of the diaspora, I happened to be visiting my older brother and his family. As I described the story of Oak to them, my brother remarked how similar Terry’s swamp ghost Odella was to the Hispanic ghost story of La Llorona. Then my sister-in-law, who is from Ecuador, shared the parallel ghost story from where she grew up, called La Tunda. La Tunda is essentially the African counterpart of La Llorona. In the La Llorona ghost story, a mother drowns herself in the creek after her children accidentally drown there. In the La Tunda version, the mother loses her daughter deep in the woods of the mountain. After the tragedy, the mother returns as a ghost, emerging from the waters (La Llorona) or mountains (La Tunda), and shapeshifts to appear to children as their mother or close relative, enticing them to come to the waters/mountains so she can take the children away with her. Both La Llorona and La Tunda put the children in a trance, promising that everything will be alright in the water/mountain if they come with her. The ghost haunts on, perpetually searching for her lost children.

I couldn’t believe it; this was exactly like Odella’s ghost story in Oak, you just had to swap the woods or waters for the creek in the swamp. The similarities didn’t end there! My sister-in-law shared that growing up, they were all afraid to be outside after 7 pm. Once it got dark, they would rush home, fearing that La Tunda was real and would come to get them! Similarly, in the world of Oak, there is a siren alarm that goes off at 7pm every day to remind parents of the curfew and ensure their children make it home safely. It turns out there are several different La Tunda songs that recount her ghostly tale and issue warnings to the listener—so I wanted to start with those songs to see what sort of material could work for Odella’s whistle theme.

There are two parts of Odella’s main Whistle Theme. The first part of the phrase | C D— | C E— | (in solfege: do re—, do mi —) come from the background vocals in this song. You can hear them singing “La Tunda—- (do re, re—) La Tunda—- (do mi, mi—-)”. Which I simplified to the phrase you see above. I love the main vocalist and story teller in this rendition of the La Tunda song:

Here is the 1st tune where I sourced Odella Whistle Theme notes from in the background vocals

Chord Progression: from this first tune I utilized the spooky and fun diminished to minor chord progression. This chord progression can be seen in two ways, G# diminished to A minor which gives us more of a ghostly flavor. Or if you add an E in the bass of the first G# diminished chord, it turns it into an E7 chord. This stabilizes the progression by both chords sharing the E in the bass note, becoming an E7 to A- chord progression. I mostly leaned into the dissonance of the G# diminished flavor throughout the production.

The second part of Odella’s main Whistle Theme comes from this video of a La Tunda dance. We hear again in the background vocals some lyrics about La Tunda; the musical phrase is ||: – EEEE | F D – :|| (mi mi mi mi fa re – in the first tune’s key). In this lively dance, we see the ghost entrances the kids on stage, then ventures out to the audience and scares the kids so bad they start running away!

Here is the 2nd tune I sourced Odella Whistle Theme notes from, also in the backing vocals. A dance where La Tunda chasing after children and scaring them!

When combined together the themes go as such:
| C D— | C E— | EEEE | F D —- |
When transformed to be a little more melodic, it goes like this:
| C D — | C E — | C E F D —- |
Here is another melodic variation in a 3 count:
| C D – | C E – | D E E | F D – |

Bass Line: There is also an amazing 1/2 step bass line in this second tune which sometimes leads from G# up to A on the last beat of a measure to the down beat, and sometimes leads from Bb down to A. I use both motions quite extensively throughout the score of Oak for tension. Sometimes in series | Bb A—-| G# A—-| and sometimes in parallel with a double stop of Bb and G# together, resolving in a pure A octave!

Olélé Moliba Makasi – a Congolese lullaby.
I also searched for some West African lullabies that could complement these La Tunda whistle themes. After delving into various lullabies, I stumbled upon one from the Congo, coming from slightly further south than my initial search area. However, it resonated so well with the existing La Tunda themes that it became the perfect way to begin the original version of Odella’s theme. In the opening of the play, we hear the origin story of Odella. She was an enslaved person in America during the 17 or 18 hundreds who became impregnated by her master, and subsequently punished for it. Determined to escape the plantation, she faces the toughest decision of her life: to remain a slave and care for her baby, or to make a run for freedom, albeit leaving her child behind. She ultimately chooses freedom, soothing the child with this lullaby as she flees, whistling it from a distance.

The main melody we hear fits exactly with the existing La Tunda phrases:
||: C—D E – | C—D E, DE | D—, CD | C—- :||

~ and how perfect that it has water sounds in the music and is on the water!

The entire score for Oak, including all chords, scales, rhythms, and melodic material, is derived directly from the main elements of these La Tunda and Olélé Lullaby tunes. Of course, I am breaking them down into basic music elements and then recombining or twisting them to fit the needs of the production, but everything originates from the wellspring of this source material. In my notebook pages above, you can see that I created some scary hybrid scales, combining all the various note combinations of La Tunda themes, Olélé themes, and some other whistle intervals I had independently been developing. The La Tunda material is used when Odella (or the Wolf) is more threatening or “snatching” a child, while the Olélé lullaby themes are utilized when Odella is attempting to hypnotize the children to come with her.


Odella’s Music

Accompanying Odella, Oak’s swamp ghost, you will hear scary vocalizations from the cast, along with Odella’s Snatching Theme. This theme is based on the E F D note motif from the 2nd La Tunda tune discussed above, played here on the guzheng zither. These snatching themes are sometimes played with dulcimer hammers to create an eerie piano sound, while other times they are plucked with steady rhythm during Odella’s “trances”. Throughout the production, variations of these trances are used when Odella is attempting to charm the children. In the later trance portion of this cue, you can especially hear the sweetness of the Olélé Lullaby themes, as Odella tries to persuade the main character that everything will be just right down in the swamp waters if she but comes with her.

Here is the original sketch of Variations on Odella’s “Snatching Theme”. Some of these sections were utilized as the top of show theme and at the moments of a child being snatched by Odella.


The 7pm Siren

“It is 7pm, do you know where your children are?…”

Heard everyday in Oak across the swamp, this siren cue is made entirely out musical instruments. It includes 12 string guitar played with brass slide and distortion, cello siren wails, and bawu flute manipulated to sound like the buzzing alarm. The siren voice features the haunting vocals talents of Rebecca Rose Mims. I really love how this cue turned out, one-and-done!

˄ Keep an ear out for her, hopefully recorded for a book on tape near you soon, cause her voice is amazing!


The Princess and the Wolf

This cue deals with the trauma of a young survivor of sexual assault. In the show it is narrated by the cast and accompanied by a video projection of a paper puppet show. (Mikael edited it together and it looks incredible!!) The use of a puppet show is mentioned in the script and our production’s vision for it was inspired by the recent Candyman film. In both cases, it serves as a way to present trauma and violence against Black bodies, but with a visual layer of removal, acting as a defensive storytelling barrier. This approach aims to tell the story and spark conversation without completely triggering audience members (or those performing). In Candyman, the subject matter is of public brutality against Black people, whereas in this production, it deals with rape by a family member.

Given the title and the orchestrated storytelling, I couldn’t help but draw inspiration from Prokofiev’s “Peter and the Wolf” for narrator and orchestra. This piece has several cartoon adaptations and is in spirit with the puppet show concept. It absolutely influenced the brass chords accompanied by cymbal roll crescendos during moments where the Wolf appears. This storytelling method also resonates with Little Red Riding Hood themes and it parallels the Odella snatching scene at the end of the play.

All the chords and melodies in this cue stem from the Odella (La Tunda) Whistle Themes variations.

As part of the Wolf’s growl sound, you will hear a man’s zipper unzipping.


1st Lady Temple’s Swamp Environment, Cast Vocalizations & Animal Filters

For the scene introducing the enigmatic character 1st Lady Temple, I envisioned a swamp environment built entirely out of pre-recorded vocalized sounds made by the cast. This concept drew inspiration from Terry’s idea of the playful diy theater we create as children. Terry wanted to capture the vast imagination we possess as kids and how immense that world felt. I asked the cast to individually record a set of vocalizations including sirens, vocal tones, grunts, whispers, various animal sounds, and swamp sounds mentioned in the script. I then edited and manipulated these sounds to create the majority of the textures for both Odella and 1st Lady Temple. I wanted emotions like the fear, suspense, and danger that the cast is feeling to be manifested externally from the sounds and voices in her own head, much like the psychological terror in IT. When a character’s imagination takes over, the audience hears the soundscapes that the characters themselves imagined.

This approach, combined with another technique I called “animal filters”, resulted in one of the show’s most distinctive sound profiles. I began by manipulating the cast’s vocalizations to sound as close as possible to the real animal and swamp sounds they imitated. Then, I processed these sounds through “animal filters.” I created these filters by feeding different sounds—snake hisses, alligator growls, cicada calls, frog and toad croaks, and even landscape elements like calm lakes and thunderstorms—into a convolution reverb. Instead of using a traditional reverb impulse-response file, I loaded these natural sounds, allowing the vocalizations to be filtered through these real animal or environmental sounds. Instead of putting the source sound into a hall or room or other space like a normal reverb would, I was putting it inside of a swamp sound or animal noise.

This process not only altered the sounic profile of the original audio but also imprinted a subtle “ghost” of the filter’s own animal sound, creating a more intriguing and layered auditory experience. I used this extensively throughout the show to craft a unique swamp soundscape. Not only were the cast’s vocalizations filtered like this, but I also applied this treatment to all of Odella’s whistles, as well as the music instrument parts for the cello, 12-string guitar, and guzheng zither. This gave everything a cohesive, swampy animal filter reverb effect and really filled out the environment around the individual sounds.

Here are some examples of what that filtering effect sounds like.

Jaeda’s distressed bird sound. First plays the original, then examples are filtered through: warning croak of a frog, baby crocodile sound, barking tree frog, pig frog, two different snake hiss noises, the sound of rain, and sound of a calm lake. You’ll notice that through the filter, not only do you get the bird sound, but it comes with an environment surrounding it, a very powerful sound effect:

Next up is another creative sound from Jaeda! It’s a mosquito sound which became a sort of “mosquito violin” during the 1st Lady Temple and Odella scenes. Again first the original sound that was recorded, and then examples of it being filtered through an alligator roar, pig frogs, fowler toad, two different cicada sounds, a chorus of frogs at night in a swamp, and two different rain and thunder sounds:

The Whispers I had the cast record display very well the effects of these animal/swamp filters. Here are two different whisper environments run through a bunch of these filters. It’s the same chunk of the track and the filter changes about every 20 seconds, so you can skip around to quickly sample some different filter sounds – or if you are freaky like me, put this on while you are working on emails, or doing chores…

Swamp Whispers 1 – 15 filters

Swamp Whispers 2 – 13 filters


Night Terrors (1912 Atlanta)

Here, the 1912 version of the 7pm siren goes off as we transition into Big Man’s nightmare. This time, the siren cue incorporates real siren and police car sounds. To create the night terror texture, I utilized and manipulated a recording of Louis Armstrong and his Hot 7 playing a tune called “You’re Next.” The title perfectly fit the scene’s theme, where Big Man has a nightmare about the “Atlanta Ripper,” and the original track itself has a spooky undertone.

Although I initially believed this track was recorded between 1912 and 1915, I later discovered it was actually recorded in 1926—about a decade and a half later than the 1912 mark. Despite this, it was the closest match to what I envisioned and the first sound that came to mind for this scene.

The soundscape includes Odella’s whistle theme, twisted low bass harmonics, 12-string guitar accents highlighting specific lines, and dramatic horror cellos at the end.


As always, I put a lot of effort, time and care into my work. My scores and sound design go deep and are full of many layers. I do intend to put this out as a soundtrack and along with many other scores from the recent productions over the last 3 years. So please don’t download any of these tracks just yet, kindly wait till I release them officially to buy them! There is a lot going on in my life right now that has delayed these soundtrack releases – so thank you for your patience.

Much more on the way!

❤️ Brian


Special Thank Yous

For the first time on any production, I was remote/virtual for the entire process. It was a tougher room to mix than I had anticipated being that it is an L shaped room with an 11 speaker setup. Plus, it was a room I have never been in before, on a setup I’ve never heard, so there was a limit to how much I could envision the room and rough mix or conceptualize ahead of time. Plus! Zoom did such a fantastic job of cancelling out “noise” (aka my design), so much so that everytime we played back my sound or music cues, I could not hear it… the only thing I could hear was the actor’s voices. On top of that, I couldn’t see any wave forms in the remote control / zoom screen shared view of Qlab…. so it was quite an interesting and difficult experience to neither hear or nor see any of my sounds and still make adjustments. Wild! So an EXTRA SPECIAL THANK YOU goes out to Rew Tippin, who was the onsite sound engineer helping me mix and make adjustments in Qlab. I absolutely could not have done this show without you!!! Thanks for your amazing collaboration, advice, adjustments and perspective on the sounds in the space. It was so easy to communicate and work with you!

Unrelated, it was an extra stressful process due to a tornado rolling through Madison two nights before Tech started. This left me without power for 4 days, which obviously doesn’t work if you are trying to Zoom into work all day long! So another big thank you goes out to my parents, Rick and Bea, who allowed me and Zelda dog to take over their basement in order to have power and internet to complete my tech duties for about 5 days.

Another special thanks to Alex Pinchin, who on top of his duties of Production Manager, Technical Director, and Light Designer, was super responsive to any needs that I had from a distance during Tech. Alex also helped as an on site operator after hours when we worked on the live mic vocal effects for both the Wolf and Odella. Thanks for all that you do! I think we both learned some things on that mixer setup for this show!

Thanks to everyone at Urbanite Theatre on this production, the cast and crew, Mikael and Terry – y’all are amazing and I wish I could have been there in person to work with you all! ~ much love!


*Bonus Material for anyone who made it this far… here are a few other of my favorite La Tunda jams I was listening to >>

“La Tunda ah AAAA!”
great marimba like opening and groove!

[Sold Out!] Opening Night/Butler Night for “Two Mile Hollow” by Leah Nanako Winkler at Phoenix Theatre in Indianapolis!!

It’s a sold out Opening Night for “Two Mile Hollow”!! It’ll also be a special night where we celebrate the Butler University Theatre department as the playwright Leah, the director Mikael, and the sound designer (myself) are all Butler alums! What a treat that we were classmates and friends together at BU and now get to collaborate professionally all these years later! I look forward to seeing all of the Butler folks tonight and celebrating the fantastic work of both the production team and the incredible cast of this show.

I was a total beep-boop-beep-ding-dong and forgot to take any photos of the beautiful set by Inseung Park during tech, so I’ll have to wait until the production photos come out to share them with you. I will be making a follow up post for the run with some samples of my original score, photos and more.

Mary, Blythe and Christopher Donnelly on the stairs of Two Mile Hollow. 📸 @_toneyc_

Two Mile Hollow
by Leah Nanako Winkler, directed by Mikael Burke
runs March 30th through April 30th
at the Phoenix Theatre in Indianapolis, IN

Get your tickets now starting at $25, and students can use the promo code “student15” for discounted tickets at only $15. See you there!
Tix >> https://www.phoenixtheatre.org/buy-tickets

From Phoenix Theatre
Don’t miss out on the hilarious comedy, TWO MILE HOLLOW, opening this weekend at the Phoenix Theatre! With beautiful blonde wigs and spectacular costumes, Eddie Dean*, Jay Fuqua, Paige Elisse, Arianne Villareal*, and Milicent Wright* will have you laughing all night. This play features actors of color playing wealthy white characters in a witty and entertaining satire by Leah Nanako Winkler. This play, which is directed by Mikael Burke, is our final production of the 2022/2023 season!

*Denotes a member of Actors’ Equity Association

Removing Ads from this site + more posts soon!

Dear Readers,

I have decided to remove all ads from this website again. I was hoping it would supply some extra income during the pandemic (since live performances had stopped…). But honestly, I hated the way it looked & I wanted to throw up everytime I saw an ad on this site. And I only made $3 over the course of the year, so fuck that. It was serving the advertisers more than it was serving me!

Anyway – I’ve got a lot more posts, updates, string reviews, videos, theater sound tracks and etc to catch you all up on. I’ll be rolling some of that out over the next few weeks and months! I haven’t been posting everything that’s been going on recently, mainly because there hasn’t been any time to sit down and craft a post or web page.

Since September, I’ve been composing, recording and performing 3 different theater scores for “We Are Proud to Present…”, “Shrapnel”, and “Before the 19th” which will be released soon as Original Soundtracks via GrimmusiK Records.

I’ve also recorded a lot of videos for a new “Setup Madness” video series that I’ll be putting up on the Brian Grimm’s Cello Zone youtube page.

Things are in the works, I’ll catch ya soon!


In the meantime, if you want to support, you can buy some of my recent albums and releases via Bandcamp

Or donate directly to me through this website!

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If you found my website to be helpful and want to make a one-time donation, I’d greatly appreciate it! I specifically don’t run ADs on my website, because I find that it ruins the reading experience. So, in lieu of ad revenue, consider supporting me directly!

I’m a full-time freelance musician, one of the best ways to support me is through a monthly donation!

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Thank you!!!!
Brian

Thank you for supporting on a regular basis, you help make this content possible!
Brian

All my best,
Brian

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